Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Dec 07, 2007, 09:21 AM // 09:21   #1
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Advertisement

Disable Ads
Default What would you like flesh golem to be?

Yes I know its way to late, no way the skill is getting an update this late in GW.

But still I think many can agree that our only elite minion, isn't elite enough.
The purpose of [skill=text]Animate Flesh Golem[/skill] is mainly tanking.
Want damage? [skill=text]Animate Bone Fiend[/skill] + [skill=text]Order of Undeath[/skill] > Fleshy, hands down.

It's bad in both PvE and PvP, because even though it has more health and armor than any other minion;
there is only one of it; and at times it just sits around being useless, for no apparent reason.
(Is it supposed to seem disobedient/lazy ?)
It's not like horrors or minions, that form a nice flock in melee body blocking the enemy.

I agree with anyone that says its good for farming, when alone the big fellar is good to take damage for you; I use him for farming all the time too.
But GW != MM farming(well at least not any more since the 10 minion cap)
So I reckon most MM's have an idea or 2 on a elite minion that does focus on general game play.

So...
I would like to know what you want our elite minion to be?
  • A 5 sec recharge version of [skill=text]Animate Vampiric Horror[/skill]?
  • A minion with an [wiki]Afflicted Soul Explosion[/wiki] effect?
  • Personally I think, simply an elite version of the lvl 18 [skill=text]Animate Bone Horror[/skill] we all know and love,
    with an additional...
    • 1 or 2 extra levels?
    • Extra health?
    • Bit of damage reduction?
    • Heals you/adjacent a little when it takes damage/dies?
  • Or anything else you can think of.
Share your thoughts for the sake of boredom relief; while you could also take as stand for fleshies everywhere, try not to turn this into a flame thread please.

Last edited by System_Crush; Dec 07, 2007 at 11:34 AM // 11:34..
System_Crush is offline   Reply With Quote
Old Dec 07, 2007, 09:30 AM // 09:30   #2
Walking Wiki
 
Toutatis's Avatar
 
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
Default

Personally, I think the Flesh Golem is elite enough. It's the only minion that leaves an exploitable corpse when it dies, so it's the only minion that you can keep bringing back to the field in areas that have little to no corpses; you just need a single corpse from any source (*nominates the team's token suicidal wammo to do the job*) and you'll be able to keep your flesh golem with you for the remainder of the mission with an occasional resummon when it goes down. You can't say that that aspect of the flesh golem isn't useful.
Toutatis is offline   Reply With Quote
Old Dec 07, 2007, 11:07 AM // 11:07   #3
Forge Runner
 
Moloch Vein's Avatar
 
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
Default

I've always thought minions should scale with the level of the foes they are animated from.

Right now minions are pretty useless as anything other than bombs and e-management in most hard areas.
Moloch Vein is offline   Reply With Quote
Old Dec 07, 2007, 11:22 AM // 11:22   #4
Jungle Guide
 
Sleeper Service's Avatar
 
Join Date: Dec 2005
Guild: CULT
Default

same as now but projecting a well of undead regen when immobile.

err, +8 hp regen on allied minions in well.

or.

same as now but projecting a degen field of -2 on enemy when immobile and a +2 regen field on allies.?

nah the regen doesnt really fit with death magic, um...

same as above but cause enemys to move/attack x...y% slower.
alternatively causes allied minions in well to attack X...y % faster.

basicaly make the Golem a useful support feature axed around necro magic.
Sleeper Service is offline   Reply With Quote
Old Dec 07, 2007, 11:30 AM // 11:30   #5
Desert Nomad
 
Kaida the Heartless's Avatar
 
Join Date: May 2006
Profession: N/
Default

Remove the one limit cap.

Thier damage is crap, they just have alot of health. If you wanna spend your elite on that I think it's fair.

Besides, at a thirty second recharge, your not going to get enough summons out of it quickly enough to break it.
Kaida the Heartless is offline   Reply With Quote
Old Dec 07, 2007, 09:00 PM // 21:00   #6
Frost Gate Guardian
 
Join Date: Mar 2006
Guild: Guildless
Profession: N/
Default

Make their (slow) attacks cause disease and bleeding for 5 seconds OR

Remove their HP degeneration all together - then they really would be an elite minion that follows you around like a ranger pet OR

Give it wings and a flying animation like phoenix or eagle (just because ... )
Spellforge is offline   Reply With Quote
Old Dec 08, 2007, 02:14 AM // 02:14   #7
Wilds Pathfinder
 
Shadowmere's Avatar
 
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
Default

the fleshie is very good as a minion...however the 1 unit cap means that your minion army gets a single "boss" minion, 1 minion no matter how high a level is still just a minion and won't make as much of an impact as say...every "normal" minion getting a boost to damage.

what the fleshie needs i think is simply a stronger punch to make it have more appeal than a souped up minion tank.

but...as long as i can wish for things i want an elite "artillery" ranged AoE minion
Shadowmere is offline   Reply With Quote
Old Dec 08, 2007, 02:26 AM // 02:26   #8
Desert Nomad
 
The Meth's Avatar
 
Join Date: Jan 2007
Profession: R/
Default

Make it cost 25 energy, not leave a new corpse and have no limit to the max number of golems in play.

Getting 10 Flesh Golems at a time would be quite powerful but very hard to maintain or start considering the 30 second recharge without a very specialized build. Not leaving a new corpse is to prevent pvp exploits with minion factory teams having 20-30 golems training enemies with 75ish damage hits.
The Meth is offline   Reply With Quote
Old Dec 08, 2007, 02:37 AM // 02:37   #9
Jungle Guide
 
Biostem's Avatar
 
Join Date: Oct 2007
Default

I would like to see them have their own skills - perhaps one that steals health and heals them, and another that causes a deep wound. The only other thing that would be neat would be for the flesh golem to essentially recreate itself when it dies.
Biostem is offline   Reply With Quote
Old Dec 08, 2007, 04:39 AM // 04:39   #10
Krytan Explorer
 
Solus Spartan's Avatar
 
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
Default

Minion elite should be...

Elite normal minions, which are not affected by the level cap.
Solus Spartan is offline   Reply With Quote
Old Dec 08, 2007, 06:58 AM // 06:58   #11
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by Biostem
I would like to see them have their own skills
Yes, that might be nice. Anet isn't going to eliminate the 1 FG cap, but they might (maybe) raise the cap to 2 FG....

But mostly I want him to be as smart as a Hero. FG has a serious stupidity factor and needs an IQ boost.

I also want to have flying minions, assasin-like (melee-spike) minions, and maybe some that exist only for defense. Also, something like a hex that draws all minions to a specific target.
Carinae is offline   Reply With Quote
Old Dec 08, 2007, 06:39 PM // 18:39   #12
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
Originally Posted by Shadowmere
the fleshie is very good as a minion...however the 1 unit cap means that your minion army gets a single "boss" minion, 1 minion no matter how high a level is still just a minion...
That gave me an idea.
At times I have trouble directing my minions when I'm hanging back just a few steps too far for the minions to notice the foes, their aggro is a bit smaller than my spell range so they just stand near me being useless.

Then I though it would be cool if minions, had a control panel like ranger pets do, so you could tell them to attack or heel. But that would be overpowered as they are supposed to be brain dead.
But if only the 1 fleshy had the control panel and your other minions would just follow it around, so fleshy would become the power to direct your minions around much more efficiently. In essence their commander.

Last edited by System_Crush; Dec 08, 2007 at 06:50 PM // 18:50..
System_Crush is offline   Reply With Quote
Old Dec 08, 2007, 06:49 PM // 18:49   #13
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
Originally Posted by Solus Spartan
Minion elite should be...

Elite normal minions, which are not affected by the level cap.
Hun? What level cap?
Minions aren't players they don't have a level cap. You can get lvl 21 normal minions(horrors, fiends, or shambelings) with 19 death magic
(16 + golden egg(+1) + necromancer of Grenth blessing(+1) and a 20%(+1 )weapon mod)

Or do you mean normal minions not affected by the 10 minion cap?
That would be great as well.
System_Crush is offline   Reply With Quote
Old Dec 10, 2007, 12:05 AM // 00:05   #14
Frost Gate Guardian
 
Elementer Masta's Avatar
 
Join Date: Aug 2005
Location: Texas
Guild: Leet Pwnzorxz of Pwnington [PWND]
Profession: P/
Default

Quote:
Originally Posted by The Meth
Make it cost 25 energy, not leave a new corpse and have no limit to the max number of golems in play.

Getting 10 Flesh Golems at a time would be quite powerful but very hard to maintain or start considering the 30 second recharge without a very specialized build. Not leaving a new corpse is to prevent pvp exploits with minion factory teams having 20-30 golems training enemies with 75ish damage hits.
I like that idea, but I think the energy cost is too drastic, even with a high SR. At a 30 second recharge, it would be good enough to leave the energy cost at 10, maybe boost it up to 15.

I also think it'd be worth it if the just made them look like the Golems on Perdition Rock. ^_^
Elementer Masta is offline   Reply With Quote
Old Dec 10, 2007, 01:25 PM // 13:25   #15
Desert Nomad
 
Pyro maniac's Avatar
 
Join Date: Apr 2006
Default

Remove cap imo

and add recharge to the quantity of golems

[skill]Animate Flesh Golem[/skill]

as like:

Exploit nearest corpse to animate a level 2...20 Flesh Golem. The Flesh Golem leaves an exploitable corpse. If you have more then 3 Flesh Golems at this time, this skill is disabled for 90 seconds.

10 3 15

lowering the current recharge is a way to quickly get a new one when the first one dies.
Disable feature is to prevent easy golem armies.
Pyro maniac is offline   Reply With Quote
Old Dec 10, 2007, 04:03 PM // 16:03   #16
Ascalonian Squire
 
Morianna Nightshade's Avatar
 
Join Date: Feb 2007
Location: Castle Draconis
Guild: Draconis Guard
Profession: N/
Default

Quote:
Originally Posted by Carinae Dragonblood
Also, something like a hex that draws all minions to a specific target.
Thats a cool idea, that would make Barbs and MoP even better on an MM ^_^
Morianna Nightshade is offline   Reply With Quote
Old Dec 10, 2007, 05:48 PM // 17:48   #17
Desert Nomad
 
The Meth's Avatar
 
Join Date: Jan 2007
Profession: R/
Default

Quote:
Originally Posted by Elementer Masta
I like that idea, but I think the energy cost is too drastic, even with a high SR. At a 30 second recharge, it would be good enough to leave the energy cost at 10, maybe boost it up to 15.
By power 1 golem is already better then 1 fiend, so I think the cost is warranted. Only reason its so cheap now is the 1 max drawback prevents you from making more. I'm trying to make it as hard as possible to get a godly army of 7-10 golems up, while still letting 2-3 be in play most of the time.
The Meth is offline   Reply With Quote
Old Dec 10, 2007, 07:18 PM // 19:18   #18
Wilds Pathfinder
 
Turtle222's Avatar
 
Join Date: Oct 2007
Location: :D:D
Profession: D/W
Default

how about a golem that causes deep wound on hit or poison or buffs your other minions like a paragon
Turtle222 is offline   Reply With Quote
Old Dec 10, 2007, 07:28 PM // 19:28   #19
Krytan Explorer
 
Brian the Gladiator's Avatar
 
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
Default

I would like an elite that does the exact same thing as [skill=text]animate bone minions[/skill]. The only difference is that, when it dies, it has the same effect as a bone minion with [skill=text]death nova[/skill] and it would be a little higher level.

The elite spell might say:

Animate explosive minions - 15e - 3 sec cast - 5 sec recharge - exploit nearest corpse to raise two level 15 minions. When these minions die, all adjacent foes take 105 damage and are poisoned for 15 seconds. Explosive minions can not be the target of an enchantment. (to stop people from stacking death nova on an explosive minion...)

Last edited by Brian the Gladiator; Dec 10, 2007 at 07:44 PM // 19:44..
Brian the Gladiator is offline   Reply With Quote
Old Dec 10, 2007, 09:30 PM // 21:30   #20
Frost Gate Guardian
 
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
Default

Personally ( if we could) maybe we can get some death magic skill that raises death magic atribs by a few points? I mean if u look at guildwiki it says at 20 Death magic its a lvl 32, which really would just kill the wammo so he would get out of my way

But a more realisitc and balanced apporach is to make it 10 energy (read on you will see why) and you will have unlimited. BUT it will be required to have a 13 or less 50% chance, if the attempt fails u get a RANDOM minion. But this RANDOM minions would have its level halfed.

Complicated yes but it could in theory work..
Splitisoda is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Where can i cap flesh golem at Bloody Broad The Campfire 2 Oct 05, 2006 07:46 PM // 19:46
Flesh Golem!?!?! Snow2c Questions & Answers 8 Aug 08, 2006 09:45 AM // 09:45
how do i get my flesh golem to lvl 28? Conan Soulreaver The Campfire 6 Jul 26, 2006 07:11 PM // 19:11
Flesh Golem...Where? death_spawn349761 Questions & Answers 3 Jun 17, 2006 04:42 PM // 16:42
awsomeguy The Campfire 4 May 07, 2006 04:31 AM // 04:31


All times are GMT. The time now is 01:46 PM // 13:46.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("